ONE TOOL. ONE WORKFLOW.

Stop switching
between tools.

EVERYTHING YOU NEED TO DEBADGE YOUR VEHICLE.

BEFORE
MULTIPLE TOOLS. MORE WORK.
01 OpenIV
02 CodeWalker
03 ZModeler
04 Photoshop
05 Blender
06 Converters
GTC VEHICLE DEBADGE TOOL
⚡ FAST WORKFLOW
Your vehicle. One workflow.
01
YFT
IMPORT YFT
Load your vehicle
02
🔓
OPEN IN 1 CLICK
No complicated setup
03
DEBADGE
Mesh + texture
04
YFT
EXPORT YFT
Continue to FiveM
FROM YFT TO DEBADGED YFT — IN MINUTES.
× NO OPENIV
× NO CODEWALKER
× NO PHOTOSHOP
× NO BLENDER
× NO EXTRA CONVERTER
THE REAL PROBLEM

The hard part isn't removing it.
It's selecting it.

One small badge can mean fighting dense mesh, tiny pieces and unwanted selections. GTC keeps the job focused.

GTC VEHICLE DEBADGE TOOL
SELECTION COMPARISON
ONE SMALL BADGE. A LOT OF MESH TO DEAL WITH.

Stop fighting tiny pieces.

Select what you actually want without spending your time chasing every little piece of the badge.

GTC APPROACH Select. Remove. Move on.
01
Targeted selection Focus on the geometry you actually want to remove.
02
Less cleanup Stop chasing individual pieces of a badge through dense mesh.
03
Built for the job Blender is powerful. GTC is focused on vehicle debadging.
GTC
FOR BEGINNERS. FOR CREATORS. FOR EVERYONE. Vehicle Debadging for Everyone. No 3D modeling expertise required. Just select, remove and move on.
SEE IT IN ACTION

See what GTC can do.

Follow the real workflow inside GTC Vehicle Debadge Tool — from importing your vehicle to removing geometry, cleaning textures and continuing into FiveM.

01

Import Your Vehicle

Open your vehicle directly inside GTC.

Import YFT files and get straight into the editor. GTC can automatically search nearby YTD texture dictionaries and apply matching maps.

No OpenIV needed for YFT import
No CodeWalker needed for YFT import
Automatically detect possible logo textures
Save time Go directly from your vehicle files into the editor.
02

Smart Mesh Debadge

Remove physical logos and badges from the actual mesh.

Select the geometry you want to remove using Smart Select, Pick, Box, Surface Select, Material or Component tools. Delete unwanted geometry while keeping the rest of the vehicle intact.

Work directly on vehicle geometry
Smart selection tools
Delete selected geometry
Save time Select and remove unwanted geometry without switching tools.
03

Advanced Surface Selection

Get precise control over complex vehicle geometry.

Surface Select helps isolate connected areas of geometry so you can target the badge or logo you actually want to remove instead of manually working through individual triangles.

Advanced surface selection
Precise geometry targeting
Remove only selected geometry
🎯
Save time Handle complex areas faster with targeted selection.
04

Automatic Logo Texture Detection

Import your YTD and quickly find textures that may contain branding.

Import a YTD texture dictionary directly into GTC. The tool can automatically identify possible logo or branding textures inside it, helping you find the texture you need without manually searching through every map.

Import YTD directly into GTC
Automatic nearby YTD search
Edit YTD textures directly inside GTC
Save time Find possible branding textures without manually digging through every YTD texture.
05

Texture Debadge

Remove unwanted branding without opening Photoshop.

Use the built-in Texture Debadge tools to clean logos and unwanted branding directly inside GTC. No separate image editing software is needed just to clean your vehicle textures.

Built-in texture editing tools
No Photoshop required
Keep the workflow inside GTC
Save time Clean unwanted branding without another image editor.
06

SP TO FiveM

Continue your edited vehicle into a FiveM resource workflow.

Once your vehicle is edited, use SP TO FiveM to continue the conversion workflow for FiveM. Keep the process connected instead of moving into another conversion application.

Built-in SP TO FiveM workflow
Continue from your edited vehicle
No separate conversion software
🚀
Save time Move from editing into your FiveM workflow in one tool.
THE COMPLETE WORKFLOW Import. Debadge. Clean. Convert.
Get The Tool
WHY GTC

Freedom to debadge any vehicle.

Stop paying someone every time you want a vehicle cleaned.

TRADITIONAL WORKFLOW

OUTSOURCE

×
$10–$20 per vehicle
$100–$200
FOR 10 VEHICLES

Pay again every time you need another vehicle debadged.

WITH GTC

ONE TOOL. ONE WORKFLOW.

ONE LICENSE.
UNLIMITED
VEHICLES
NO PER-VEHICLE PAYMENT

Handle your own vehicles whenever you need.

~2
MINUTES Debadge a vehicle easily with GTC.
YOUR VEHICLES. YOUR CONTROL.

Choose your setup.

MULTI-DEVICE
👥 2 Users 💻 2 PCs

2 Licenses

Full access for two authorized PCs.

$ 55.99
TWO LICENSES

Unlimited vehicles
Full GTC Vehicle Debadge Tool access
Two authorized PCs
Ideal for desktop + laptop or two users
Same complete feature set
Get 2 Licenses
CUSTOM LICENSING
👥 4+ Users 💻 4+ PCs

Contact Sales

Need more than 3 licenses? Get a custom package for your studio, team or business.

Custom
4+ LICENSES

Custom license quantity
Team, studio & business licensing
Custom pricing for larger requirements
Direct GTC sales support
Discuss your exact number of PCs
Contact Sales
FREQUENTLY ASKED QUESTIONS

Questions? We've got answers.

Everything you need to know about editing, debadging, converting and working with your vehicles.

01 Is GTC Vehicle Studio easy to use? +
Yes — no 3D-app experience is required. GTC Vehicle Studio is designed to make vehicle editing much easier than working through complicated 3D software. You don't need to spend hours learning polygons, vertices and complicated mesh workflows just to make a simple edit.
02 Can I edit LODs as well? +
Yes. Supported LOD models can be edited as well, allowing you to work with different levels of vehicle detail instead of limiting your changes to only the highest-detail model.
03 Can I edit wheel logos without breaking the vehicle? +
Yes. Supported wheel logos and other vehicle details can be edited without having to rebuild the entire vehicle just to change one small part.
04 Can I convert a vehicle to FiveM? +
Yes. Supported vehicle models can be converted for FiveM, helping simplify a process that can otherwise require several manual steps and different applications.
05 Do I need to manually edit polygons and vertices? +
No. That's one of the main reasons GTC exists. Instead of struggling through thousands of polygons, vertices and mesh selections in another 3D application, GTC gives you a simpler vehicle-focused workflow for supported edits.
06 Can I edit more than just vehicle badges? +
Yes. GTC Vehicle Studio is built around a wider vehicle editing workflow. Depending on the supported feature, you can work with logos, textures, vehicle details, LODs and other supported components.
07 Will editing one part break my vehicle? +
GTC is designed for targeted vehicle editing, allowing you to change supported components without unnecessarily rebuilding the rest of the vehicle. Always test exported changes in your target game or platform before release.
08 Can I edit vehicle textures and .ytd files? +
Yes. GTC supports working with supported vehicle textures and .ytd texture dictionaries, making it easier to handle texture-related edits without constantly switching between different applications.
09 Can I use GTC without 3D modeling experience? +
Absolutely. No previous 3D modeling experience is required. You don't need to learn Blender, ZModeler3 or another 3D application before using GTC. The workflow is designed specifically around vehicle editing.
10 Can I edit .yft vehicle files? +
Yes. GTC Vehicle Studio can work with supported .yft vehicle models, allowing you to perform supported vehicle edits without having to rebuild the model manually in a traditional 3D application.
11 Can I edit locked .yft files? +
Yes. GTC can work with supported locked .yft files, including files that may not be directly editable through ZModeler3. This provides an alternative workflow for supported vehicle editing tasks.
12 Is GTC made for FiveM vehicle creators? +
Yes. GTC Vehicle Studio is designed with vehicle creators and FiveM workflows in mind, helping simplify supported vehicle editing and preparation.
13 How many PCs can I use my license on? +
Each license is intended for one PC only. Your activation is associated with the licensed device. A single license is not intended to be shared across multiple computers.
14 Can I share my license with someone else? +
No. Your GTC Vehicle Studio license is intended for the purchaser and their licensed PC. Sharing an activation or using one license across multiple users or computers is not supported.
15 Where can I get support? +
Need help with activation, importing, exporting or your vehicle workflow? Join the GTC Mods Discord and get help from the support community.

Join the GTC Mods Discord →
16 Do I need Blender or ZModeler3 to use GTC? +
No. GTC Vehicle Studio does not require previous 3D-app experience. It is designed to give you a simpler vehicle-focused workflow, so you can spend less time learning complicated 3D software and more time working on your vehicles.
Still have questions? Join GTC Support